We are very excited about cooperation with Kalypso Media and using Tropico 5 in our classes.” I would like to mention that after each game we discuss the players' feelings, their approaches, strategies, decision-making processes, doubts, problems they encountered, which makes them reflect on their decision-making processes in front of themselves and their colleagues, which further strengthens competences they acquire by playing games such as Tropico 5. Professor Jacek Ziółkowski: “Tropico 5 adequately reflects the realities of the social world and what students will have to deal with in everyday life as managers, employees in private economy or political institutions and even politicians. Most importantly, players cannot forget about any of the aspects, because the game can remind us at the least expected moment and teach us from mistakes (rebellion, superpower attack or lost elections).” Thirdly, we have elements of crisis management in the form of unexpected events, cataclysms. Secondly, these decisions are subject to the functioning of the player with a deficit of resources and a deficit of time. The basis here is the optimization of the decision-making process from the perspective of the player's goals, but also those proposed by the game. Tropico 5 has a lot of mechanics that enable the acquisition of competences necessary on the labour market. All this is maintained in a young people-friendly environment of computer hardware and computer software, as well as using role-playing, which strengthens learning outcomes and makes students enjoy classes. I especially notice this as the head of Internal Security studies. It is a very good complement to traditional forms of teaching. Professor Jacek Ziółkowski: “Thanks to Tropico 5, students acquire competencies and skills that are very much needed on today's labor market. So, what can students take away and learn from Tropico 5? Choosing a cooperative or competitive approach, with no predetermined goals from our instructors, tells us a lot about ourselves and our societies.” They enable students to get to know themselves and their approach to tasks and problems. In addition to purely practical values, our classes and Tropico 5 have a self-reflection function. The idea behind the classes is that the students, having familiarized themselves with the game, play a multiplayer session, where they will be able to specify what is important to them and what attitude they will adopt - will they help each other, or will they be competitive? Each of these approaches will require different priorities while dealing with day-to-day management. Tropico 5 also offers many possibilities here. In Tropico 5 we find all the features that allow us to achieve this – we have economic, political and international elements that the student must deal with at the same time while playing the game, and each decision has consequences for what will happen next.ĭecision-making is a key issue here, and in the entire course, one of the goals is to improve the optimization of decisions (as competencies) from the perspective of goals assumed by students. Piotr Rutkowski: “It is the awareness of multidimensionality, multilevelness of social reality, realizing that decisions in one aspect affect all others, that dilemmas do not have a perfect solution. How do you define ‘political imagination’ and how does this manifest in Tropico 5? It is an ideal game for our classes, as it allows students to develop something that Professor Ziółkowski and I call political imagination.” Piotr Rutkowski: “Tropico 5 in my view is a strategy game and very interesting social reality simulator with a slightly humorous tone, which engages the players all the more and develops all their competences. What makes Tropico 5 a useful tool for teaching in your field, in your opinion? You successfully included Tropico 5 in your political science lectures. The research team at University Warsaw kindly took some time to answer our questions about the classes and incorporating Tropico 5 into them:
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